David Atkinson’s notes from the Centre for Animation & Interactive Media What is Animation? Animation History (Part I) Animation History (Part II) Disney’s Principles of Animation Pose to Pose Animation Technique Inbetweening Cyclic Animation Lip Sync Animation Table Top Animation…

0 Comments

by

Disney Animation: The Illusion of Life is a book by Ollie Johnston and Frank Thomas, two of the key animators at Disney during the Golden Age of animation. See The 12 Principles of Animation as Illustrated through Disney and Disney Pixar…

0 Comments

by

UX Recipe: Select the UX tools and techniques for your next project, estimate (hours and costs) for each and calculate the total, or click on #hashtags to discover recommendations & templates

0 Comments

by

Touch Target Sizes People interact with touch-based user interfaces with their fingers. So user interface controls have to be big enough to capture fingertip actions without frustrating users with erroneous actions and tiny targets. Ok, so how big? — by Luke Wroblewski

0 Comments

by

How to Conduct a Heuristic Evaluation by Jakob Nielsen Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the “heuristics”). See also Konigi’s Heuristic Evaluation Reference.  

0 Comments

by

sizecalc.com Viewing Distance, Physical Size, Perceived Size: enter any two values to calculate the third. Size Calculator is a project by Nick Sherman and Chris Lewis. Follow @SizeCalculator on Twitter.  

0 Comments

by

Jakob Nielsen’s 10 general principles for interaction design. They are called “heuristics” because they are broad rules of thumb and not specific usability guidelines.  

0 Comments

by