Reference the Apple Human Interface Guidelines and download Sketch UI resources  at developer.apple.com/design/human-interface-guidelines. Review iPhone X iOS User Interaction macOS User Interaction & Visual Index tvOS See Apple Technologies, for instance, Airplay, Apple Pay, HealthKit, iCloud, ResearchKit, and Wallet.

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First Principles of Interaction Design by Bruce Tognazzini Aesthetics Anticipation Autonomy Color Consistency Defaults Discoverability Efficiency of the User Explorable Interfaces Fitts’s Law Human-Interface Objects Latency Reduction Learnability Metaphors Protect Users’ Work Readability Simplicity State: Track it Visible Interfaces

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Laws of UX is a collection of the maxims and principles that designers can consider when building user interfaces. Doherty Threshold Fitts’s Law Hick’s Law Jakob’s Law Law of Common Region Law of Prägnanz Law of Proximity Law of Similarity…

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David Atkinson’s notes from the Centre for Animation & Interactive Media What is Animation? Animation History (Part I) Animation History (Part II) Disney’s Principles of Animation Pose to Pose Animation Technique Inbetweening Cyclic Animation Lip Sync Animation Table Top Animation…

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Disney Animation: The Illusion of Life is a book by Ollie Johnston and Frank Thomas, two of the key animators at Disney during the Golden Age of animation. See The 12 Principles of Animation as Illustrated through Disney and Disney Pixar…

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How to Conduct a Heuristic Evaluation by Jakob Nielsen Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the “heuristics”). See also Konigi’s Heuristic Evaluation Reference.  

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Jakob Nielsen’s 10 general principles for interaction design. They are called “heuristics” because they are broad rules of thumb and not specific usability guidelines.  

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